#include <game.h>

staticMesh::staticMesh()
{
	
}

staticMesh::~staticMesh()
{
	
}

int staticMesh::init(int i, IAnimatedMeshSceneNode* n)
{
	id = i;
	node = n;
	n->setID(i);
	return 1;
}

int staticMesh::update()
{
	return 1;
}

int staticMesh::close()
{
	return 1;
}

IAnimatedMeshSceneNode* staticMesh::getNode()
{
	return node;
}

int staticMesh::getId()
{
	return id;
}

int staticMesh::setVisible(bool v)
{
	node->setVisible(v);
	return 1;
}



